field | value |
---|---|
Select a ratio, R = | (d1*d2)/(d3^2) |
x = f(R) | f(R) = tan(R*pi/4) |
y = f(x) | f(R) = R*(0.5*[!] + 0.5) |
z = f(y) | f(R) = R^2 |
c = f(z) | f(R) = R |
And for the improvements, one option is to at least double the number of steps. But I will wait for some comments about this. As you can see, in the above configuration, I don't even need the last one.
Also, I'm still looking for more functions to offer a larger variety of transition in the [0;1] range. Particularly functions that might reach both limits more than once in the [0;1] of the input. This will create more disturbance inside one cell alone!
This week, I will start writing some documentation, to explain all of this and to present the choices available later to develop your own function with GLSL.
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