Here's another result. Here, we are trying to create some caustics, those reflection that you can see at the bottom of a pool caused by the sunlight and the surface of the water. We already have very nice outputs that can be achieved simply by distributing points and orientations. We used a poisson-disk sampling for the points.

Here's some of the outputs:

Like this, it doesn't seam very useful or look like caustics. But these kind of images can be used to add information on a surface. One trick is to use an image like this and a texture, for example the bottom of the pool, and when it's time to draw them, for each pixel, you compare the color on the caustic image and on the texture and you take the highest value for the red, green and blue. This way, you can alter a simple texture with and image like this.

Plus, the method that we use can be converted into an animation very easily. All you need to do is to move around the points and their orientations a little bit at each frame. This way, you have a fluid animation that will never loop on itself.

Actually, there's already something that you can use to see a caustic effect. My live-wallpaper, Weird Voronoi Pro, that I presented here a few months ago can produce an animation like this that won't loop. My favorite configuration (that I show here) creates a simple caustics with a little variation of intensity.

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